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LoopFinder

Finds loops in the current pose and loads them into the DataMap for use by subsequent movers (eg - LoopRemodel)

<LoopFinder name="&string" interface="(1 &Size)" ch1="(0 &bool)" ch2="(1 &bool)" min_length="(3 &Integer)"
 max_length="(1000 &Integer)" iface_cutoff="(8.0 &Real)" resnum/pdb_num="(&string)" 
CA_CA_distance="(15.0 &Real)" mingap="(1 &Size)"/>
  • interface: only keep loops at the interface? value = jump number to use (0 = keep all loops)
  • ch1: keep loops on partner 1
  • ch2: keep loops on partner 2
  • resnum/pdb_num: if specified, loop finder only takes the loops that are within the defined CA_CA_distance. If this option is occluded, it extracts loops given by chain1, chain2 and interface options.So occlude if you don't know the residue.
  • CA_CA_distance: cutoff for CA distances between defined residue and any interface loop residue
  • iface_cutoff: distance cutoff for interface
  • min_length: minimum loop length (inclusive)
  • max_length: maximum loop length (inclusive)
  • mingap: minimum gap size between loops (exclusive, so mingap=1 -> single-residue gaps are disallowed). Setting this to 0 will almost certainly cause problems!
  • pdb_num/res_num: see the main RosettaScripts Documentation for more.

See Also

See Also