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    Ah that makes sense yes I realized it was only doing linmin shortly after I posted this. I guess I’ll just have to ignore bond lengths/angles for this.

    I can code something like SequenceRelax using the code above. There is a class called SequenceRelax but it doesn’t seem to take a MoveMap as input it is not obvious to me how to restrict it to move only a specified loop.

    thanks again!